Masa-Our-ExpertiseMASA has 20 years of experience in decisional Artificial Intelligence and the application of AI behaviors and doctrines in training simulation solutions.

With a worldwide customer base covering more than 17 countries MASA is the market reference when it comes to constructive simulation with AI controlled units.

MASA’s expertise has grown to cover the whole range of use cases of constructive simulation. Our extensive knowledge of automation and decisional AI has also led to the creation of middleware that can be integrated into any virtual simulation, thus extending our area of expertise.

The modeling and simulation sector is vast and constituted of three different types of simulations: Live, Virtual and Constructive. Starting with constructive simulation with its SWORD simulation system, MASA’s know­-how has expanded to also cover virtual and live simulation use cases.


Constructive simulation

Sword-diagramInstead of recreating huge and costly live exercises, constructive simulation can be used to train high­-level command staff in an efficient and cost-­effective manner, whether for Defense or Security purposes. MASA’s products SWORD and SYNERGY are simulation solutions with automated behaviors that are deployed for such training purposes, either in large-­scale training centers, in war schools, or even for self-training.

But constructive simulation is not only used for training purposes: it is also very useful as an analysis tool. Thanks to SWORD or SYNERGY, an army/organization has a powerful real­-time decision support system to analyze the outcomes of different scenarios before giving their orders.

MASA’s simulation platforms are also very useful for non real­-time analysis, for example to test the effects of new equipment or a new doctrine, or for planning purposes.


Virtual simulation

Virtual simulation is used to train military and emergency preparedness personnel at a lower level. MASA’s Artificial Intelligence-­based middleware enables its users to easily create automated behaviors. These behaviors can then be integrated into any virtual simulation engine, whether to simulate human or inanimate objects (such as vehicles) behaviors and moves.

Our knowledge and technology is not limited to these use cases, as it can also cover the needs of private companies for simulation in a variety of ways.